Shader Printer
Daniel Saakes, Masahiko Inami, Takeo Igarashi, Naoya Koizumi, Ramesh Raskar
Shader Printer SiGGRAPH 2012 from KOIZUMI Naoya on Vimeo.
Shader Printer Concept from daniel saakes on Vimeo.
Abstract
We introduce a novel concept of a stateful projector display that uses bi-stable color changing inks. We augment non-planar and complex painted surfaces by projecting high resolution imagery that persist on target surfaces, last without requiring additional power, and are rewritable. Our ”shader printer” concept is useful for various applications that are not catered by traditional displays or fabrication technologies. For instance, fashion items such as shoes or bags, wallpapers, and floors can be updated frequently. Design prototypes can be tested outside the laboratory environment in outdoors and in real-use scenarios. Another application could be very large size, high resolution information displays that are constantly updated.
Publication
Daniel Saakes, Masahiko Inami, Takeo Igarashi, Naoya Koizumi, Ramesh Raskar,
"Shader Printer",
The 39th International Conference and Exhibition in Computer Graphics and Interactive Techniques, SIGGRAPH 2012 Emerging Technologies Article No.18, Los Angeles, Aug. 5-9, 2012.
Link
- Reviews on the Run: Shader Printer
- flickr: Shader Printer
- engadet NEWS Aug 8th 2012