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Soft Folding

Lifeng Zhu, Takeo Igarashi, Jun Mitani

Abstract

We introduce soft folding, a new interactive method for designing and exploring thin-plate forms. A user specifies sharp and soft folds as two-dimensional(2D) curves on a flat sheet, along with the fold magnitude and sharpness of each. Then, based on the soft folds, the system computes the three-dimensional(3D) folded shape. Internally, the system first computes a fold field, which defines local folding operations on a flat sheet. A fold field is a generalization of a discrete fold graph in origami, replacing a graph with sharp folds with a continuous field with soft folds. Next, local patches are folded independently according to the fold field. Finally, a globally folded 3D shape is obtained by assembling the locally folded patches. This algorithm computes an approximation of 3D developable surfaces with user-defined soft folds at an interactive speed. The user can later apply nonlinear physical simulation to generate more realistic results. Experimental results demonstrated that soft folding is effective for producing complex folded shapes with controllable sharpness.

Video

  • Soft folding Video (5:32)


Results


Folding with varying magnitude and sharpness


An origami pattern and its soft version


Folded shapes before and after physical simulation


Add sewing constraints


More results


Animating a nonrigid origami.

Publication

Lifeng Zhu, Takeo Igarashi, and Jun Mitani, Soft Folding. The 21st Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2013), Volume 32, Number 7, Oct 7-9, Singapore.
Best Paper Award PDF

Demo program

Download SoftFolding (softFolding_win.zip 9MB, including manual) requires Windows OS

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